Watch this video for an example of appraisal.
There are four main things the appraiser talks about in his evaluation. What are they?
Read the following two annotations about the effect of video games on people who play them. With a partner, compare and contrast the annotations. Keep in mind the elements we identified in the video above.
Example 1:
Breeding evil. (2005, August 6). Economist, 376(8438), 9. Retrieved from http://www.economist.com
This editorial from the Economist describes the controversy surrounding video games and the effect they have on people who use them. The author points out that skepticism of new media have gone back to the time of the ancient Greeks, so this controversy surrounding video games is nothing new. The article also points out that most critics of gaming are people over 40 and it is an issue of generations not understanding one another, rather than of the games themselves. As the youth of today grow older, the controversy will die out, according to the author. The author of this article stresses the age factor over violence as the real reason for opposition to video games and stresses the good gaming has done in most areas of human life. This article is distinctive in exploring the controversy surrounding video games from a generational standpoint and is written for a general audience.
Example 2:
Breeding evil. (2005, August 6). Economist, 376(8438), 9. Retrieved from http://www.economist.com
This editorial from the Economist describes the controversy surrounding video games and the effect they have on people who use them. The article points out that most critics of gaming are people over 40 and it is an issues of age not of the games themselves. While the author briefly mentions studies done around the issue of violence and gaming, he does not go into enough depth for the reader to truly know the range of studies that have actually been done in this area, other than to take his word that the research is unsatisfactory. The author of this article stresses the age factor over violence as the real reason for opposition to video games and stresses the good gaming has done in most areas of human life. This article is a good resource for those wanting to begin to explore the controversy surrounding video games, however, for any doing serious research, one should actually examine some of the research studies that have been done in this area rather than simply take the author's word that opposition to video games is simply due to an issue of generational divide.
Check out Loyola Marymount University's guide to annotated bibliographies and Cornell University's annotated bibliography guide for additional examples and descriptions of the process.
Also check out:
The Writer's Handbook: Annotated Bibliography (The Writing Center, University of Wisconsin-Madison)
Purdue OWL: Annotated Bibliographies (The Purdue University Online Writing Lab)
An annotated bibliography is a list of citations to books, articles, and documents. Each citation is followed by a brief descriptive and evaluative paragraph, the annotation. The purpose of the annotation is to inform the reader of the relevance, accuracy, and quality of the sources cited.
Adapted from How to Prepare an Annotated Bibliography by Research & Learning Services, Olin Library, Cornell University Library, Ithaca, NY, USA, used with their permission.